Summary: Aerith and Cactuars and everything’s awesome.
Church in the Slums
-Zack’s unconscious. Dreams of a voice that seems like his mom’s, seeing white feathers.
Worried about helping his friend, Angeal. The dream voice melds with a real voice waking him up.
-AND HOLY JKLSFHDJKLSHFDJKLSFHJKLSFH
IT’S AERIS
-She found him collapsed and took him to (or found him at) the church in the slums. LOOK AT HER. THERE. AND SO NOT DEAD
-AND THEY’RE ADORABLE
-Sorry, Cloud. I like you and all. Your whole trippy backstory was cool. But I can already see how Aerith (and this game calls her Aerith, so I’ll follow suit) and the puppy Zack get along famously.
-AND HE TEACHES ASKS TO TAKE HER ON A DATE TO REPAY FOR HER HELPING HIM AND SHE DOESN’T KNOW WHAT HE’S BLATHERING ABOUT AND THIS IS WHERE SHE GOT THE IDEA WITH CLOUD
-Sorry for the capslock but this is awesome.
-Conversation turns to the flowers. Zack: “If I were you, I’d sell them.”
A solid business plan.
Dead. I’m dead.
-She’s now on my DMW.
-The music is great and the church is great and Aeris is great and Zack is great.
-Kind of want to settle here for a while.
Mission time.
---
Mission: Genesis’s Forces > Genesis’s Forces on the March > Eliminate the Copies (3/6)
-Only missing one face from my primary 6-face lineup on the DMW. I’m guessing it’s Cloud. Although for all I know, I already met him as one of the random lower-class SOLDIER folk at the Shinra Building.
-Desert mission. Killing some Genesis copies.
-WTF THIS SESSION GETS EVEN BETTTTTTER
LOOK AT WHO I SEE
-I kill the Kactuar in a few hits, and have a feeling I may get some Tonberry-style missions after this.
---
Mission: Mysteries of the World > Cactoid Secrets > Where’s the Cactuar? (1/3)
-I’ll come back to the “Genesis’s Forces” campaign soon, but have to pursue these Cactuar missions. It’s the law.
-The cactuar in question is a former pet that ran away from a Shinra executive. Zack has to hunt it down. This is kind of awful, but I feel like it’s intentional. Zack again is not a hero saving the world just yet. He’s basically a powerful corporation’s goon. A well-trained and super-powered goon, and a goon who does some good and has a conscience, but a goon nonetheless.
-Large map. I see the boss Cactuar early, but want to explore the rest in hopes of treasure.
-Not much reward. Just lots of floating eyeballs and some potions.
-The final cactuar (still a little guy, not the big mustachioed lord of the cactuars from FFVI) goes down in a couple of hits.
---
Mission: Mysteries of the World > Cactoid Secrets > Kactuar? (2/3)
-That last cactuar wasn’t the executives. Apparently, Captain Ahab needs to kill the exact Kactuar pet that escaped him. That’s pretty fucked up.
-Cactuars have started appearing as random enemies. Still no real action from them – they just sit bouncing around in combat until I kill them. They do have high defense, and it’s hard to get any real damage on them, but low HP.
-I got a Cursed Ring from a chest. It’s effect is “this ring curses the wearer.” Why in the everloving fuck would I ever put this on? Back in Dragon Warrior on NES, there were a couple of cursed items that slowly killed your character iirc, and I’m not making that mistake again.
-Final boss here is a pack of three cactuars. I love the attack sound they make. It’s like a cartoon pogo spring.
---
Mission: Mysteries of the World > Cactoid Secrets > Cactuar Found? (3/3)
-NOW Shinra’s tracked down the real Cactuar.
Whatever. Like with the Tonberry quests, I feel like this is a bit of a wasted opportunity.
-Found an anti-Death Safety Bit.
-I see the boss up ahead. To my disappointment, it’s not a giant cactuar. Just another little one.
Not even a mustache. Ah well. I hit it a bunch of times and it dies. I have an anti-Stun item up so maybe it kept trying to stun me, but just wasn’t a threat.
We’ll always have FFVI, Giant Cactuar!
---
Next time: Continuing the fight against Genesis’s forces via missions.
Church in the Slums
-Zack’s unconscious. Dreams of a voice that seems like his mom’s, seeing white feathers.
Worried about helping his friend, Angeal. The dream voice melds with a real voice waking him up.
-AND HOLY JKLSFHDJKLSHFDJKLSFHJKLSFH
IT’S AERIS
-She found him collapsed and took him to (or found him at) the church in the slums. LOOK AT HER. THERE. AND SO NOT DEAD
-AND THEY’RE ADORABLE
-Sorry, Cloud. I like you and all. Your whole trippy backstory was cool. But I can already see how Aerith (and this game calls her Aerith, so I’ll follow suit) and the puppy Zack get along famously.
-AND HE TEACHES ASKS TO TAKE HER ON A DATE TO REPAY FOR HER HELPING HIM AND SHE DOESN’T KNOW WHAT HE’S BLATHERING ABOUT AND THIS IS WHERE SHE GOT THE IDEA WITH CLOUD
-Sorry for the capslock but this is awesome.
-Conversation turns to the flowers. Zack: “If I were you, I’d sell them.”
A solid business plan.
Dead. I’m dead.
-She’s now on my DMW.
-The music is great and the church is great and Aeris is great and Zack is great.
-Kind of want to settle here for a while.
Mission time.
---
Mission: Genesis’s Forces > Genesis’s Forces on the March > Eliminate the Copies (3/6)
-Only missing one face from my primary 6-face lineup on the DMW. I’m guessing it’s Cloud. Although for all I know, I already met him as one of the random lower-class SOLDIER folk at the Shinra Building.
-Desert mission. Killing some Genesis copies.
-WTF THIS SESSION GETS EVEN BETTTTTTER
LOOK AT WHO I SEE
-I kill the Kactuar in a few hits, and have a feeling I may get some Tonberry-style missions after this.
---
Mission: Mysteries of the World > Cactoid Secrets > Where’s the Cactuar? (1/3)
-I’ll come back to the “Genesis’s Forces” campaign soon, but have to pursue these Cactuar missions. It’s the law.
-The cactuar in question is a former pet that ran away from a Shinra executive. Zack has to hunt it down. This is kind of awful, but I feel like it’s intentional. Zack again is not a hero saving the world just yet. He’s basically a powerful corporation’s goon. A well-trained and super-powered goon, and a goon who does some good and has a conscience, but a goon nonetheless.
-Large map. I see the boss Cactuar early, but want to explore the rest in hopes of treasure.
-Not much reward. Just lots of floating eyeballs and some potions.
-The final cactuar (still a little guy, not the big mustachioed lord of the cactuars from FFVI) goes down in a couple of hits.
---
Mission: Mysteries of the World > Cactoid Secrets > Kactuar? (2/3)
-That last cactuar wasn’t the executives. Apparently, Captain Ahab needs to kill the exact Kactuar pet that escaped him. That’s pretty fucked up.
-Cactuars have started appearing as random enemies. Still no real action from them – they just sit bouncing around in combat until I kill them. They do have high defense, and it’s hard to get any real damage on them, but low HP.
-I got a Cursed Ring from a chest. It’s effect is “this ring curses the wearer.” Why in the everloving fuck would I ever put this on? Back in Dragon Warrior on NES, there were a couple of cursed items that slowly killed your character iirc, and I’m not making that mistake again.
-Final boss here is a pack of three cactuars. I love the attack sound they make. It’s like a cartoon pogo spring.
---
Mission: Mysteries of the World > Cactoid Secrets > Cactuar Found? (3/3)
-NOW Shinra’s tracked down the real Cactuar.
Whatever. Like with the Tonberry quests, I feel like this is a bit of a wasted opportunity.
-Found an anti-Death Safety Bit.
-I see the boss up ahead. To my disappointment, it’s not a giant cactuar. Just another little one.
Not even a mustache. Ah well. I hit it a bunch of times and it dies. I have an anti-Stun item up so maybe it kept trying to stun me, but just wasn’t a threat.
We’ll always have FFVI, Giant Cactuar!
---
Next time: Continuing the fight against Genesis’s forces via missions.
No comments:
Post a Comment
If you're commenting on the Final Fantasy playthrough, DO NOT INCLUDE ANY SPOILERS. This includes any hints or references or teasers for content beyond where I have played. Thank you.