Summary: Finally - FINALLY - I find success with finishing magic. Progressing through the next chapter 3 mission.
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Five Thoughts/Questions
1)
What a session. What a relief! Something about all my past failures and
how I read the Wiki this time and all your past advice and EVERYTHING
just came together, and now I finally understand the gist of quick
draw/finishing magic/whatever.
Thanks, FF wiki! https://finalfantasy.fandom.com/wiki/Quick_Draw_(...
2)
....IS THIS WHAT A COMBO BREAKER IS??? I'd heard the term in joking
memes about "c-c-c-c-c-c-combo breaker," but is this what it is? A
fighting game thing that gives you a special move by breaking one of
your combos?
3) I've been practicing with some of my
least-played characters. Seven? Love that spiral whip move. Eight? Easy
to exploit killsights and powerful in close range. Sice? That scythe
combo is nice. Glad I'm expanding my reach.
4) BUT CINQUE.
HALP. What do I do to make Cinque good?? Or is she only good in the
really specific situation where a super slow enemy gives you all the
time in the world to charge up a big whomping attack?
5) At the
end of the "Infiltration in Iscah" mission, there was a red SO to find
"the weakness" in the final colossus boss. I hit it in both a breaksight
and a killsight, but the SO didn't complete still. What did this SO
want?
[later edit] OH WAIT, did it want me to use lightning magic, since mechs are weak against lightning? That's probably it.
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