Summary: Final thoughts on FFVII – Crisis Core.
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Showing posts with label Final Fantasy VII: Crisis Core. Show all posts
Showing posts with label Final Fantasy VII: Crisis Core. Show all posts
Wednesday, September 16, 2015
FFVII Crisis Core – Part 70: Becoming a Hero
Summary: Final thoughts on FFVII – Crisis Core.
Posted by
Coldrun
at
9:24 PM
FFVII Crisis Core – Part 70: Becoming a Hero
2015-09-16T21:24:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Monday, September 14, 2015
FFVII Crisis Core – Part 69: Honor Protected
Summary:
Wonderful ending to a solid game. Zack has a glorious final stand,
protecting his honor the whole way. Cloud trudges onward to Final
Fantasy VII (or perhaps Dirge of Cerberus? We’ll see in like a week!).
Posted by
Coldrun
at
5:42 PM
FFVII Crisis Core – Part 69: Honor Protected
2015-09-14T17:42:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Sunday, September 13, 2015
FFVII Crisis Core – Part 68: Silent Sacrifice
Summary: The end of Lazard and (maybe?) Genesis. The too rapid passage of time. Checking in with the Turks.
Posted by
Coldrun
at
8:14 PM
FFVII Crisis Core – Part 68: Silent Sacrifice
2015-09-13T20:14:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Wednesday, September 9, 2015
FFVII Crisis Core – Part 67: Gift of the Goddess
Summary: Genesis draws on the power of the goddess. He still falls.
Posted by
Coldrun
at
7:24 PM
FFVII Crisis Core – Part 67: Gift of the Goddess
2015-09-09T19:24:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Tuesday, September 8, 2015
FFVII Crisis Core – Part 66: Cavern of Wonders
Summary:
Did most of the Cavern of Wonders campaign. Touched a couple of other
missions, but ultimately decided to move on to the final area.
Posted by
Coldrun
at
5:07 PM
FFVII Crisis Core – Part 66: Cavern of Wonders
2015-09-08T17:07:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Monday, September 7, 2015
FFVII Crisis Core – Part 65: Breath Before the Plunge
Summary: It’s almost over.
Found the last Goddess materia and opened the way to Genesis (final
boss it seems), but decided to work on some missions first.
Posted by
Coldrun
at
6:34 PM
FFVII Crisis Core – Part 65: Breath Before the Plunge
2015-09-07T18:34:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
FFVII Crisis Core – Part 64: The Cage of Binding
Summary: Navigating the twin prisons of Howling Fang and the Cage of Binding.
Posted by
Coldrun
at
5:22 AM
FFVII Crisis Core – Part 64: The Cage of Binding
2015-09-07T05:22:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Sunday, September 6, 2015
FFVII Crisis Core – Part 63: The Way Opens
Summary: The path to the Goddess continues as Zack plumbs the Depths of Judgment.
Posted by
Coldrun
at
4:50 PM
FFVII Crisis Core – Part 63: The Way Opens
2015-09-06T16:50:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Saturday, September 5, 2015
FFVII Crisis Core – Part 62: Secret Tunnel
Summary: Now THIS is more like it! A wonderfully fun, tense, and engaging session exploring the mysteries within the Depths of Judgment. The art’s great, the music’s great, the story is mysterious, there’s not a ton of combat bogging things down. Love it.
Posted by
Coldrun
at
6:41 PM
FFVII Crisis Core – Part 62: Secret Tunnel
2015-09-05T18:41:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Wednesday, September 2, 2015
FFVII Crisis Core – Part 61: Unwelcome Encore
Summary: “Can I get an encore?” Um. I guess. If you need to. “Do you want more?” I really don’t.
Short session of cleaning up some missions before progressing with the main story.
Short session of cleaning up some missions before progressing with the main story.
Posted by
Coldrun
at
8:56 PM
FFVII Crisis Core – Part 61: Unwelcome Encore
2015-09-02T20:56:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Monday, August 31, 2015
FFVII Crisis Core – Part 60: Pulling Weeds
Summary:
Side missions. The forces of Genesis and Wutai just won’t go away.
The keep sprouting, and Zack keeps slaying. Given the sheer quantity of
murder Zack has committed against them, their persistence is almost
admirable.
Posted by
Coldrun
at
7:47 PM
FFVII Crisis Core – Part 60: Pulling Weeds
2015-08-31T19:47:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Sunday, August 30, 2015
FFVII Crisis Core – Part 59: Monster Mission Mash
Summary: Moderate multitude of monster missions. Made a minor modification to my method, making my missions more manageable.
Posted by
Coldrun
at
8:14 PM
FFVII Crisis Core – Part 59: Monster Mission Mash
2015-08-30T20:14:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Saturday, August 29, 2015
FFVII Crisis Core – Part 58: One Thousand Three Hundred and Fifty
Summary:
Zack, Cloud, and Lazard head to Banora, and Zack goes to the Depths of
Judgment. Then I make the grave error of doing some side missions. It is
easily the most tedious part of the entire Final Fantasy series. And
I’ve played both FFII and FFIV: The After Years.
Posted by
Coldrun
at
9:14 PM
FFVII Crisis Core – Part 58: One Thousand Three Hundred and Fifty
2015-08-29T21:14:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
FFVII Crisis Core – Part 57: Director Protector
Summary:
Zack doesn’t get to see his parents in Gongaga, but sees almost
everyone else. Lazard, Genesis, Hollander, Cissnei… the gang’s all
here! And some are in dire need of s-cells.
Posted by
Coldrun
at
12:14 PM
FFVII Crisis Core – Part 57: Director Protector
2015-08-29T12:14:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Monday, August 24, 2015
FFVII Crisis Core – Part 56: Hunted
Summary: Zack
and Cloud flee towards Midgar. They’re pursued by Shinra, Genesis, and
the Turks along the way. Cissnei [lol, wrote Cersei before I caught it
while editing – Cissnei >>> Cersei] is awesome.
Posted by
Coldrun
at
4:12 PM
FFVII Crisis Core – Part 56: Hunted
2015-08-24T16:12:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
FFVII Crisis Core – Part 55: Ronin
Summary: Zack and Cloud bust out of Shinra’s clutches in Nibelheim.
Posted by
Coldrun
at
5:48 AM
FFVII Crisis Core – Part 55: Ronin
2015-08-24T05:48:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Saturday, August 22, 2015
FFVII Crisis Core – Part 54: Showdown
Summary: Zack takes on Sephiroth face-to-face at the Nibel Reactor. Sephiroth defeats him, but Cloud finishes the job in style.
Posted by
Coldrun
at
9:46 PM
FFVII Crisis Core – Part 54: Showdown
2015-08-22T21:46:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
FFVII Crisis Core – Part 53: From the Manor Torn
Summary:
Zack, Cloud, and Tifa return from the reactor. Zack heads down into
the bowels of Shinra Manor, briefly sees a mysterious man (ooOoOOOoOo)
inside, and Sephiroth does his seven days of research into heel turning.
The game also pisses me off with a mechanic it’s used before.
Posted by
Coldrun
at
11:17 AM
FFVII Crisis Core – Part 53: From the Manor Torn
2015-08-22T11:17:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Monday, August 17, 2015
FFVII Crisis Core – Part 52: Unstable Reaction
Summary:
Zack, Sephiroth, Tifa, and Cloud head up to the Mt. Nibel Reactor to
check out what’s been going wrong there. Sephiroth learns the truth of
his existence as a “monster” thanks to a surprise appearance by Genesis.
He doesn’t take it well. Oh, and Cloud gets shot on the way out by a
Genesis clone.
Posted by
Coldrun
at
6:10 PM
FFVII Crisis Core – Part 52: Unstable Reaction
2015-08-17T18:10:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
Sunday, August 16, 2015
FFVII Crisis Core – Part 51: The Seven Wonders: Four (Laughing Safe)
Summary:
Easily one of my favorite parts of Crisis Core so far; perhaps even my
outright favorite. IT’S SO MUCH FUN!! A pure puzzle section with
atmosphere out the wazoo (that piano music!! ) as Zack uncovers the mystery of the laughing safe in the Shinra Mansion.
Posted by
Coldrun
at
8:25 PM
FFVII Crisis Core – Part 51: The Seven Wonders: Four (Laughing Safe)
2015-08-16T20:25:00-07:00
Coldrun
Final Fantasy VII: Crisis Core|
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Final Fantasy VII: Crisis Core
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