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Five Thoughts/Questions
-THIS WAS SO OVERWHELMING! And unexpected. This sort of large scale combat in this second mission was totally unexpected, and not a gameplay style I'm familiar with. Felt most similar to Revenant Wings to me.
-Does the character I control do any damage to domains/strongholds, or just to troops?
-The troop-specific match-ups in that big battle was really interesting too, how some squads are strong against towns or against mechs (with more match-up types sure to come). Is there a way in the theater overview menu to see what types of squads the enemy is sending?
-The world combat twist, where you can keep escalating the fight with higher and higher level enemies, is FASCINATING. If you totally die, do you still keep the experience from the fights you won?
-Speaking of which... was that a bug at 38:10?? It was like a double knockout. Pretty hilarious, despite how I got stuck in the overworld afterwards.
Five Thoughts/Questions
-THIS WAS SO OVERWHELMING! And unexpected. This sort of large scale combat in this second mission was totally unexpected, and not a gameplay style I'm familiar with. Felt most similar to Revenant Wings to me.
-Does the character I control do any damage to domains/strongholds, or just to troops?
-The troop-specific match-ups in that big battle was really interesting too, how some squads are strong against towns or against mechs (with more match-up types sure to come). Is there a way in the theater overview menu to see what types of squads the enemy is sending?
-The world combat twist, where you can keep escalating the fight with higher and higher level enemies, is FASCINATING. If you totally die, do you still keep the experience from the fights you won?
-Speaking of which... was that a bug at 38:10?? It was like a double knockout. Pretty hilarious, despite how I got stuck in the overworld afterwards.