Tuesday, September 22, 2020

FFXIV – Part 216: Azuro Returns! [Blue Mage 50]

Summary: Finishing the 50 blue mage quest and Azulmagia. Challenges #1-25 in the Masked Carnivale.


---

I haven’t played blue mage in over a year. My first two sessions with the job:

Part 132, Crystal Blue Persuasion: http://coldrungaming.blogspot.com/2019/04/ffxiv-p...
Part 133, Plague of the Whalaqee: http://coldrungaming.blogspot.com/2019/04/ffxiv-p...

I left off at the end of the 50 story, need to collect more spells and do the Masked Carnivale challenges to progress.

-First, I grinded up to 60 while getting a bunch of new Heavensward abilities. Thanks to Danny B for the blue mage tips! My friend Almaeron helped me with a couple of key spells too, Diamondback and Aetherial Mimicry.

For the carnival itself, I plan to do as best I can on my own but use a guide if a challenge is too tough for me.

---

The Masked Carnival

-Some of the early challenges are just a matter of hitting the enemies a lot. With weaknesses if possible (e.g. lightning against lightning-vulnerable enemies).



-The first weird one is #5. Three turtles sit there and do nothing, taking basically no damage. Hm.

Aha! It’s vulnerable to “Flat Damage/Death.” I got a spell called Tail Screw that drops it down to 1HP, then can finish it off.

-Y’know what? I’m feeling pretty good about my kit. I’m going to try Azulmagia again.

-First phase, down! Just dodging and magic attacks.

-Second phase is tougher. Drops blazing spears I have to kill ASAP, but more importantly is immune to magic damage. I just picked up Drill Cannon though from a magitek this evening, which gives me a physical spell.

-Third and final phase time, and… I’m stuck. Literally and figuratively. Azulmagia casts web on me, making it impossible to move, then drops a huge meteor. I can’t run out of it. Too slow.

I tried using Exuviation (a Esuna effect) to cleanse the slow from his web spell. It doesn’t work. Really dunno what to do, so I just look it up.

AHA! I should’ve known. I have to use a spell I actually have in my arsenal called “Loom.” It’s a short-range teleport. I can teleport while webbed to safety from the meteor.

-Still, the execution is nasty. I’ve tried a few attempts at this. The whirlwinds Azulmagia summons cloud my vision, Loom is tough to use, and there’s just not much room to move.



*four attempts later*

I’m getting pretty frustrated. The main struggle is that Loom is TERRIBLE. I hate abilities that use those aiming reticles, especially when you need precision.

*two more attempts later*

FHDSJKLFHDSKLFHDSL FINALLY!!!! WOOO GOT HIM!

My biggest adjustment was to stop trying to nail the most precise Loom. Instead, I started casting Loom as soon as Web hit. Then I’d immediately cast a second one, neither of which had to be max distance. That took me out of the meteor hit. 

---

Turning Over a Blue Leaf

-The main quest focused on two blue mages. Whastrach is exploiting the land sacred to the Whalaqee (a thinly disguised Native American metaphor). Marten is not a great guy, but an ally trying to amend the harm done to the Whalaqee.

My battle against Whastrach took place in a WWE-style arena. I played “Azuro the Second” while Whastrach was full heel as “Azulmagia.” (I still love that FFV callback. Perfection.)



-Beating Azulmagia saved the sacred Lapis Canyon for the Whalaqee.

-Whastrach is an antagonist, but not a full-on villain. A businessman who will still look to exploit “the New World,” but maybe in less aggressive ways than using their sacred land. I guess that’s something?

In his favor, he’s hiring a Whalaqee guide, Ceadda, to help him steer clear of sacred land.

---

More Masked Carnivale

-Now that I have a reasonable baseline of spells, I’m really enjoying the masked carnival. The trial and error process is fun.

For instance, #19, “On a Clear Day You Can Smell Forever” against a malboro named Reflective Rebekkah. A two act fight, with no obvious weaknesses.

ATTEMPT #1: She pops up Reflect early, making her immune to magic. I have a physical spell though, Drill Cannons. First phase is just dodging aoe telegraphs. Second phase though, she summons adds all around the room that have a gaze attack. They’re all around so I can’t avoid it. It hits me, stuns me, and I get killed by her Bad Breath.

(ATTEMPT #1.5: I just got sloppy and hit by Bad Breath in first phase. Silly death.)


Rekt by Rebekkah.

ATTEMPT #2: So the problem is those gazer adds. What can deal with them? I tried using Diamondback, but it just reduces damage and makes me not move. The status effects from Rebekkah’s breath still hit.

ATTEMPT #3: The gazer adds stun me, but don’t do damage. Their only threat is how they set me up for Rebekkah’s aoe. This time, I try moving just out of Bad Breath before the stun lands… AND IT WORKS! I kept moving and got stunned just outside Rebekkah’s breath.

Finished her off for a victory.

-WOOOO!! Completed the 25 Masked Carnivale challenges!

-My favorite challenge was #18, Midsummer Night’s Explosion.

It wasn’t hard, but it was SUPER satisfying. The enemies were manticores with long wind-up attacks, and the arena was filled with explosive kegs. I had to position them so that the manticores’ attacks hit the kegs instead, doing big damage to them.

-I figured out most strategies myself, but sometimes needed a guide. Like the Typhon/Ultros fight. I just could NOT beat the third act. Ultros’ tentacles stun-locked me, bouncing me around the arena forever.



The guide’s solution was a bit cheesy tbh. Basically, I buffed with Bristle and Off-Guard, and then used Final Sting to do a double knockout (which surprisingly counts as a win).

-Beyond that, I learned a lot about how to use my abilities that I didn’t know before. Some keys:

FLYING SARDINE: (an instant cast interrupt) was a lifesaver.

ACORN BOMB/RAM’S VOICE: Great crowd control.

DRILL CANNON: My only real physical attack, absolutely required in some cases.

DIAMONDBACK: Felt absolutely mandatory in some fights to survive huge damage bursts.

---

Random Stuff Around Eorzea

The spellbook entries for blue mage spells are flat-out hilarious:



So are the punalicious names of the Masked Carnivale challenges:


Name and dress out of a gothic romance:


Stylish blue mage Ququshu:


Player with a cool design:


-Some great player names seen recently:

Yubaba Dook – one of my favorite horror movies ever.
Kim Chiii – …an acquired taste
Cutest Munchkin
Lord Kittylover

---

Next time: The 50-60 blue mage story.

 

Comments (6)

Loading... Logging you in...
  • Logged in as
Loom, Flying Frenzy, and Diamondback are all options for the meteor attack, though Loom is the best option. Especially for the no damage run achievement.

Similarly, there are two ways to avoid the stun. You can do what I did and heal through the damage floor while staring at the wall. Or you can do what Square wants you to do and cast a spell that inflicts Blind on Rebekkah so that it bounces back to you and blinds you, preventing the stun from affecting you.

While you can learn some spells from the Carnivale, I definitely recommend grabbing more dungeon spells when possible. The dungeon abilities are great stuff. Additionally, Abyssal Transfixion is a physical skill you can get from a Levequest in Ishgard.
4 replies · active 242 weeks ago
Will check into those. I made a couple of attempts at Abyssal Transfixion from that levequest; no luck yet. (Though I DID finally get Eruption from normal Ifrit after lord-knows-how-many attempts!)

I hadn't even thought of using the magic reflect in that way! I always just saw it as a shorthand for "don't use magic." This makes it a really neat puzzle tool.
Spells are guaranteed drop synced, so grabbing three friends to bully Ifrit is a lot quicker than trying to do it solo. ^^
Ah, yeah, that would've been faster than the 50+ attempts I put into it. XD

For Shock Strike and Glass Dance, those don't really seem sync-able with a couple of friends. If I go unsynced with a higher-level friend, how many attempts should I expect for those? Same thing, like 50+?
Mountain Buster, Shock Strike, Veil of the Whorl, Surpanakha, and Quasar all can be picked up from the Hard Mode version of Primal fights, which are just the regular versions for most of them. With that in mind, it'd probably not be too tough to get parties for them, particularly if it's a Wondrous Tail party. I'd recommend trying to go public with a PF for them and advertise it as being synced for Blue Mage things.

Feather Rain and Glass Dance, though, DO require Extreme Mode, so that's a bit of a harder sell to go synced. RNG is a fickle beast, so it's hard to say how long it could take. It might drop in one run, it might drop in 40.

It might be a good idea to search around to see if there are any Blue Mage fellowships that can help you out. Or you could try checking with that Discord group I sent you the link to since they're on the Primal datacenter.
Oh, and I will give you this tidbit of information, since it is important: you DO NOT need a party of all Blue Mages to get the drop rate to be 100%. The only requirement is being level synced. As long as you're on the appropriate level, everyone else can be whatever job they want.

Post a new comment

Comments by