Tuesday, August 26, 2014

FFV – Part 2: Borne on a Pirate Ship

Warning: This post has been rated “Arrrr!” by the MPAA. Scurvy landlubbers require an adult guardian or a parrot to continue. Contains graphically bad piratic speech and jokes. If you are a not a landlubber, then do what you want because a pirate is free. You are a pirate.

Summary: Avast, me hearties! Our party be finding the pirate headquarters in a cave. They have the not-so-smart ideas to either ask for a ride from the pirates or steal their ship. They get captured, but the lead pirate, Faris, decides to adhere to Lenna’s request. They head off to the Wind Shrine together. Do we suspect there might be some kind of connection between Faris and Lenna?

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Here Be a Cave! Aye, and Yo-Ho!

-This cave opened up from the earthquake. Will we pull a Bill the Pony and leave Boko beind? Looks like it, but he’s just going to chill outside. We’ll be back for him.

-Galuf is a puncher in this party, but whether that’s because it’s good or because we just don’t have weapons yet, I’m not sure.

-Standard cave monsters so far. Bats and crabs.

-Ooh, recovery spring! Glad for this mechanic. I liked it in FFIII.

-Cave pirate in the distance, opening a secret tunnel.

-Got a leather cap from a chest, with the helpful description: “100% cow leather.”

-Daylight! We see a pirate ship in the distance. The ship sails quickly even with not much wind. Hm. Magic or tech the cause?

-PIRATE MUSIC! I like it.



-We’ve found the pirate headquarters in this cave. Skull and crossbones flags.

-lol Lenna wants to ask them for a lift and Galuf wants to just steal their ship. I’m pretty sure Galuf’s idea is worse, but they both are pretty bad.


I get the sense that strategy is not my party’s strong suit.

-Found a hidden switch on the wall. It made a sound, but not sure what exactly it opened.

-All the pirate guards in the headquarters were asleep. Snuck onto the ship, and those were asleep too. One mutters about “Syldra” in her sleep. The captain?


Yar har, fiddle-de-dee! This can’t possibly go wrong.

-Aaaaand the pirates catch them. Like, immediately. Led by Faris, not Syldra.

-Lenna announces she’s the princess of Tycoon. To the pirates. Faris seems to basically see her as a big dollar sign now.

-Bartz, your retort to Faris is awesome. “You degenerate, lecherous, piratey… pirate!” Too bad for you Faris can sass with the best of them.



-Lenna flashes some pendant at Faris that inspires her to send us to the brig. What was that pendant?

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Arrrr, Mateys! To the Brig!

-The banter between Bartz and Galuf here is amazing.



GALUF: What genius came up with the idea to steal a pirate ship, anyway?
BARTZ: Look in the mirror, Pops.
GALUF: …Ohh, my aching head! I can’t remember a thing!
BARTZ: And your amnesia oh-so-conveniently returns.

LOLOL

-Pan over to the next room, Faris. WHAT? She has the same pendant as Lenna. Long lost sisters?

-Faris orders them to set sail for the Wind Shrine. She seems a bit worried about King Tycoon.

-AHOY! (Yeah, just saying ahoy.)

(-Oh God, I FORGOT. What about Boko? Just chilling outside the cave?)

-Faris unties them. Set sail, me hearties!

-what

-AAAAAAAAAAAHHHH!! Real Monsters! Or at least one real monster. I asked before whether it was magic or tech propelling the ship in a windless environment, and the answer is neither. Syldra, a giant sea monster strapped to the ship pulls them along.

-She seems friendly, and Faris feels really closer to her. They were raised together, and they’re like siblings. Cool.


Don’t care how friendly she is. Large sea creatures terrify me.

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Weigh Anchor, Scalawags! It’s the Open Sea!

-I get to control things again. Faris is in the party!

-Got a brief y/n option for them to sail me to the Wind Shrine. I foolishly said no, thinking I’d be able to have random ship dialogue, but no such luck. Basically up to me to find it now.

-Where is this place?

-Torna Canal? No, locked.

-Due north. Found it.

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Next time: the Wind Shrine.