Note: Screenshots somehow got written over for this, except for the one at the end.
Summary: The party members each get an initial job, and head west. They find the town of Tule. Some tutorials, a brief Bartz flashback, and we meet Zok. Zok made the locked canal, and gives us the key.
---
Overworld
-Already so many options. How do I want my party to look? Let’s start with…
Faris: Knight
Galuf: Monk
Bartz: Blue (??) mage. Can learn monster skills somehow.
Lenna: White mage.
-Hee. The blue mage looks like a superhero. A bit like Super Teemo from League of Legends.
-Where to next? The guys in the Wind Shrine mentioned crystals in Walse and Karnak. Let’s explore.
-Heading west… found a town.
---
Tule
-LOL As soon as we enter, pirates swarm the town asking for grog. Shore leave is best leave! Faris goes to join them.
-Some dude wants to take me to the Greenhorn’s Club. Sounds like either a cabaret or tutorial.
-And it’s a tutorial.
-Thieves can see secret passages! Very convenient. Otherwise I’d be guessing, having to just push against every wall around.
-Will each character always have access to ALL their abilities, or just certain groups?
-Is there any value to the order of characters in a party? Does it affect who is most likely to get hit, like in FFI?
-Oh. I can use front and back row to help.
-FFII HAS AN AGING MECHANIC? Like, as a curable status, or as a permanent thing to make sure I don’t take too long to play?
-Leather armor: “Gets sticky in the summer.”
-Leather shoes: “Fashionable and comfy!” I really love all these little flavor tidbits.
-Is there any value in using Active mode for battle instead of Wait, or just extra challenge to make me hustle up?
-SPRINT! Here, it’s a thief-specific game mechanic. On the PSP, it was a system mechanic, a standard keybind.
-This helps me understand the blue mage better. I need to level up to get the “Learning” ability and set that on my blue mage as I’m hit with an attack. Is it guaranteed to learn an ability I’m hit with then, or just a chance?
-This was really helpful. Good to know. I’m actually going to turn Galuf into a blue mage and Bartz into a thief.
-Holy CRAP. Sprint is fast! It’s almost too fast. Tough to control.
Lol – kid running around a flower bed.
-East canal leads to Walse.
-Bah… back to buying magic, like FFI and II.
-BUT HUZZAH! I don’t have to buy magic for each party member. My whole party learns the spells, but have to use an ability slot for them.
-…..wait. This is really cool. In the magic window, there’s black, white, and TIME. TIME MAGIC. TIME MAGIC TIME MAGIC TIME MAGIC. It’s probably just another classification for stuff like Slow, Stop, Haste, but still cool.
-Random bard in the town. Sings about how a crystal trapped a canal beast. I have a feeling I’ll meet said beastie sooner rather than later.
-lol at everything in the pub. I love these pirates.
-A meteorite also fell in the mountains, west of Tule.
-The beast in the canal only targets women. Huh. Weird.
-Found house of Zok, who built the Torna Canal. Two problems he presents:
1) He lost the canal key.
2) Monsters are in the canal. Of course they are.
---
Night at Zok’s House
-Bartz wakes in the middle of night. Heads outside. Aaaaaand… FLASHBACK!
-KID BARTZ. He’s in bed, hearing his parents talking. His dad wants the crystals protected, and makes Stella (the mom) promise to not tell Bartz about the crystals. “They aren’t his burden to bear.” Apparently, the crystals think otherwise.
-Back to present. Zok hovers over Lenna’s bed. This look creepy at first, but he’s just checking on her. I think he cares about her. She sleep-talks about promising her dad to protect the crystals.
---
Morning in Tule
-Hm. Zok DID have the key to Walse. He gives it to Bartz. He was hiding it before to not put Lenna in danger.
-Bartz and Galuf go to wake Faris up, and each are stunned by finding her hot. They refer to Faris as “waking him up” – is Faris male? A bit confused.
-We leave the town. Faris tells the pirates she’s leaving (for now). They call Faris “sir,” so maybe Faris is male? Not sure.
-Aw. They’re said about their cap’n leaving.
---
Next time: to the Canal.
Summary: The party members each get an initial job, and head west. They find the town of Tule. Some tutorials, a brief Bartz flashback, and we meet Zok. Zok made the locked canal, and gives us the key.
---
Overworld
-Already so many options. How do I want my party to look? Let’s start with…
Faris: Knight
Galuf: Monk
Bartz: Blue (??) mage. Can learn monster skills somehow.
Lenna: White mage.
-Hee. The blue mage looks like a superhero. A bit like Super Teemo from League of Legends.
-Where to next? The guys in the Wind Shrine mentioned crystals in Walse and Karnak. Let’s explore.
-Heading west… found a town.
---
Tule
-LOL As soon as we enter, pirates swarm the town asking for grog. Shore leave is best leave! Faris goes to join them.
-Some dude wants to take me to the Greenhorn’s Club. Sounds like either a cabaret or tutorial.
-And it’s a tutorial.
-Thieves can see secret passages! Very convenient. Otherwise I’d be guessing, having to just push against every wall around.
-Will each character always have access to ALL their abilities, or just certain groups?
-Is there any value to the order of characters in a party? Does it affect who is most likely to get hit, like in FFI?
-Oh. I can use front and back row to help.
-FFII HAS AN AGING MECHANIC? Like, as a curable status, or as a permanent thing to make sure I don’t take too long to play?
-Leather armor: “Gets sticky in the summer.”
-Leather shoes: “Fashionable and comfy!” I really love all these little flavor tidbits.
-Is there any value in using Active mode for battle instead of Wait, or just extra challenge to make me hustle up?
-SPRINT! Here, it’s a thief-specific game mechanic. On the PSP, it was a system mechanic, a standard keybind.
-This helps me understand the blue mage better. I need to level up to get the “Learning” ability and set that on my blue mage as I’m hit with an attack. Is it guaranteed to learn an ability I’m hit with then, or just a chance?
-This was really helpful. Good to know. I’m actually going to turn Galuf into a blue mage and Bartz into a thief.
-Holy CRAP. Sprint is fast! It’s almost too fast. Tough to control.
Lol – kid running around a flower bed.
-East canal leads to Walse.
-Bah… back to buying magic, like FFI and II.
-BUT HUZZAH! I don’t have to buy magic for each party member. My whole party learns the spells, but have to use an ability slot for them.
-…..wait. This is really cool. In the magic window, there’s black, white, and TIME. TIME MAGIC. TIME MAGIC TIME MAGIC TIME MAGIC. It’s probably just another classification for stuff like Slow, Stop, Haste, but still cool.
-Random bard in the town. Sings about how a crystal trapped a canal beast. I have a feeling I’ll meet said beastie sooner rather than later.
-lol at everything in the pub. I love these pirates.
-A meteorite also fell in the mountains, west of Tule.
-The beast in the canal only targets women. Huh. Weird.
-Found house of Zok, who built the Torna Canal. Two problems he presents:
1) He lost the canal key.
2) Monsters are in the canal. Of course they are.
---
Night at Zok’s House
-Bartz wakes in the middle of night. Heads outside. Aaaaaand… FLASHBACK!
-KID BARTZ. He’s in bed, hearing his parents talking. His dad wants the crystals protected, and makes Stella (the mom) promise to not tell Bartz about the crystals. “They aren’t his burden to bear.” Apparently, the crystals think otherwise.
-Back to present. Zok hovers over Lenna’s bed. This look creepy at first, but he’s just checking on her. I think he cares about her. She sleep-talks about promising her dad to protect the crystals.
---
Morning in Tule
-Hm. Zok DID have the key to Walse. He gives it to Bartz. He was hiding it before to not put Lenna in danger.
-Bartz and Galuf go to wake Faris up, and each are stunned by finding her hot. They refer to Faris as “waking him up” – is Faris male? A bit confused.
-We leave the town. Faris tells the pirates she’s leaving (for now). They call Faris “sir,” so maybe Faris is male? Not sure.
-Aw. They’re said about their cap’n leaving.
---
Next time: to the Canal.