Mission: Genesis’s Forces > Major Offensives > Pursue the Foes (5/6)
-Fought off a couple of G-Deleters.
-You know, it hits me: I don’t have to fully understand or explore materia fusion to make use of it. I can just buff up the materia I’ve been using a bit.
-Ooh, created Gil Toss out of Lucky Stars + Mug.
-Hm. Can’t do a simple buff for most of these. Like, when I try to combine most of the DMW materia like Lucky Stars it changes to something worse with fusion. I’ll come back to this in a bit.
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Mission: Genesis’s Forces > Major Offensives > Foes in the Wasteland (6/6)
-The general of the clone army, General Grevious I assume, is in our sights.
-LOL – I was just kidding, but he’s not that far off. He uses the model of the hair-eater.
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Mission: Genesis’s Forces > Clash with Genesis’s Forces > Red Alert! (1/6)
-The next campaign is more stuff against Genesis’s forces that’s not discernible from prior stuff against Genesis’s forces in any way that’s obvious to me or that I care about. More fighting Genesis’s forces. More! MORE!
Not much excitement, so here’s a picture of Zack dancing with a cactuar because why not.
-Some Genesis clones whomp me hard. Dead.
-Much better the second attempt. I have a tendency of throwing myself into risky situations and close combat using basic attacks. There’s no reason. I can Quake when things are too tightly packed and Osmose to mana back up.
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Mission: Genesis’s Forces > Clash with Genesis’s Forces > Base in the Caverns (2/6)
-The floaty mechs are here. They’re immune to Quake, so Thundaga does ok.
-Boss is a Scorpion mech.
Standard tactics work. Hit it in the back a few times, run out when it casts “EM Field,” repeat.
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Mission: Genesis’s Forces > Clash with Genesis’s Forces > Surprise Attack on Midgar (3/6)
-Genesis is attacking Midgar. I’m surprised. This is my surprised face.
-Skipped to the final boss. “G. Devastator.” An upgraded version of the prior stuff I’d fought. They kill me in one shot. I’ll adjust with quake and dodging their one-shot scythe.
-Goddammit. They got me again. I hate having so little leeway, where I just die if I don’t play perfectly. Not fun. Sorry. Maybe an HP++ materia will help.
MP swapping.
-Third time is a charm. The HP++ helped, made me less of a glass cannon. They each started to use Osmose, and I Osmosed them right back. Pretty weird fight.
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Mission: Genesis’s Forces > Clash with Genesis’s Forces > One Base at a Time (4/6)
-Strange Cissnei DMW cutscene (or maybe it was Tseng). Costa del Sol flashback. Zack in a swimsuit, Cissnei in a swimsuit, Tseng in a regular suit.
The scene was Zack wondering whether Tseng wears the suit everywhere he goes no matter what, because it’s so dang hot on the beach. Lol
-Got a nice amulet, Aegis Amulet, increasing Vit and Spr and protecting against both Stun and Silence.
-Cissnei’s limit break is SO GOOD. It can really snowball things out of control in Zack’s favor.
-Next mission is “Hard,” so holding off.
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Mission: To End the War with Wutai > The Remnants Strike Again > A New Threat (1/6)
-Oh look, it’s another threat that Zack is doomed to fight eternally. Namely the remnants of Wutai. They’re back in some new form.
-Got a “Gold Rolling Pin” from a chest. This is the first item of its kind I’ve come across, where it’s intended only to be sold – for 50k gil in this case. It’s description was “Convert to money and see…”
-Vajradhara’s appeared again. Feels like a while since I saw them last.
Vajradhara Indra.
-Ok, that’s all for this session.
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Next time: Missions in Hojo’s Laboratory.