I went through this game faster than I intended, as before. This was SO 
AWESOME. FFI was good, and FFII was neat too with some cool parts, but 
this was the first Final Fantasy that felt like a truly complete and 
wonderful game. It had challenge, customization, good story, pretty good
 characters, variety, humor. I’ll try to quick hit a few areas:  
Graphics: I learned from last week’s discussion that the art 
style is a Japanese thing. “Kawaii.” I also heard the term “Chibi” 
bandied about elsewhere, but not sure if that’s just related, or has 
more negative connotations, or what. I don’t entirely like it. I have to
 keep reminding myself that I’m not just playing a Rugrats game where a 
bunch of two-year olds are pretending to be in a fantasy realm.  
But the sprites (that’s the term, right?) aside, the in-battle graphics 
were phenomenal, beautiful. Creative too! So many of the monsters were 
not just well-drawn, but unique. My personal favorite was the 
Catoblepas, the bull with wings. The final game boss was AMAZING, that 
woman sticking out of a swirling black hole with magic snake tentacles. 
 
Where do those names come from btw? Some are clearly Japanese words, and
 some are from myths/stories/pop culture – LOL at the ninja monsters 
called “Shinobi”- but Catoblepas? Malboro?  
The backgrounds and dungeons were really cool too. The Dark World was my favorite. Speaking of…  
Story: It started pretty standard. The crystals are going out. 
Re-light the crystals and save the world from darkness and blah blah 
blah. That’s more negative than I really mean; if it had been that 
simple, the game would’ve been fine! Each game has had a twist of some 
kind so far, and this is my favorite.  
They didn’t make light good and dark bad. They made them two sides of 
the same coin. I do wish they spelled out more what this meant, what 
“light” and “dark” actually entail, but there’s a dark world! And we got
 to visit it! Some trippy shit, too. All starry and spacey and purple 
gas.  
But is the dark world just that, just random monsters, or are there 
civilizations and societies there too? I have to imagine that the dark 
warriors who saved me had their own adventure like us, where they were 
plucked out of their normal life after being chosen to fight the evil 
forces of light. I would totally play an FFIII addendum, similar to 
Souls of Rebirth, that followed a part of the dark warriors’ adventure 
to restore the dark crystals.  
Characters: FFII was a step beyond FFI by having main characters 
with personalities and stories. FFIII went beyond that by having them be
 better personalities and stories. Luneth, the main character, was oddly
 the least developed. Ingus was also a bit on the typical side, a loyal 
soldier in love with Princess Sara (the same one from FFI?).  
My favorite two were Refia and Arc. Refia is in-your-face, takes no 
shit, and is at the same time upbeat and fun. She also didn’t get stuck 
with a romance, which for some reason makes me glad. Arc is shy and 
unsure, bookish. The best part of his story is his friendship with the 
young Salonian king. They just wanted to be friends! FRIENDSHIP!!!!  
The side characters here were once again pretty good. I guess Cid being 
in or mentioned in every game is going to be a thing, which I’m fine 
with. He’s awesome. Who the fuck was the teddy bear with the pom-pom on 
his head? What was the deal with the mail system? I’ve seen him before 
in Final Fantasy imagery, like promotional material for later games, so 
maybe they’ll explain more later.  
Challenge: Definitely the hardest game. FFII: Souls of Rebirth 
was tough too, but in a grindy way. I suppose I could have grinded to 
make it easier, but without grinding, the game presented a tough but not
 insurmountable challenge. The toughest bosses were Salamander, Gutsco’s
 second form, and the final boss, Dark Cloud. I died often, but usually 
there was some strategy adaptation that eventually made it work.  
There were some weird spikes in difficulty. The Temple of Time was 
really frigging hard, way harder than most of what came after it, with 
its behemoths and the monsters that cast Lightning. Died a lot there. 
And the Eureka cave within the Crystal Palace was much easier than 
anything around it, even the bosses.  
Those aside, it was a very smooth ramp in difficulty, and often 
adjusting my characters’ jobs was enough to get around. Bringing us to…
Mechanics: This is the highlight of the game. The customization 
that started in FFI with class selection and increased with individual 
skill building in FFII goes into overdrive here with the jobs. It gives 
the game a real sense of replayability. This is the first in the series 
that I wanted to give another shot immediately after finishing. Maybe 
try a bard, or evoker, or monk more fully, or…  
This builds on the difficulty issue, but the game managed to encourage 
me trying new jobs without requiring that I stick to a “main” set or max
 one set out. It gave me room to play around and experiment. My main 
build that I stuck with through most of the ending content was:  
Ingus: Dark Knight > Ninja  
Luneth: Dragoon  
Refia: Geomancer  
Arc: White Mage > Devout  
But I spent a lot of time trying out Viking, Red Mage, Thief, Monk, and 
Knight too. This is the combo that just seemed to work best for me. I 
would’ve tried Black mage on Refia, but the Terrain attacks on Geomancer
 were so powerful and satisfying. And Refia just DESTROYED Eureka! It 
was like every other attack was Shadowflare, that hit consistently for 
9,999.  
Completed the game around character level 52-53.  
A few other mechanic notes:  
-IIRC, they finally add rest and save points in dungeons in FFIV. It was
 a pain in the butt here, as it was in the prior games, to be unable to 
recover health and mana midway through long dungeons. That said…  
-I really love that after you kill a boss, any kind of boss, your 
knocked-out characters get revived and your health and mana get 
replenished. It made the final dungeon tolerable with regular boss 
fights.  
-The magic exchange system was a bit awkward for job swaps.  
-I liked the optional stuff! I found some of the summoned bosses, Odin 
and Leviathan. Eventually found Bahamut too. Bahamut was pretty easy 
with my dragoon, and Odin wasn’t bad, but Leviathan was brutal. I feel 
like I missed a bunch of exploration, which adds to the replay value. I 
looked underwater for places that might look like they have caves, and 
likely only saw a fraction.  
---  
Next up: FFIV! Going to play the PSP version, no PPSSPP emulator. I grew
 up on this game, so it’s the one and only in the series that’ll be a 
replay for me. Spent hours watching my brother play it on SNES growing 
up, and played it myself too.  
I hear the DS version is great, but DS doesn’t look great emulated. The 
double screen set-up means that at its largest it takes up only half the
 screen and has poor resolution.       
Completed Projects
- Chrono Trigger
- Final Fantasy I
- Final Fantasy II
- Final Fantasy III
- Final Fantasy IV
- Final Fantasy IV: Interlude
- Final Fantasy IV: The After Years
- Final Fantasy IX
- Final Fantasy Tactics A2
- Final Fantasy Tactics Advance
- Final Fantasy Tactics: War of the Lions
- Final Fantasy V
- Final Fantasy VI
- Final Fantasy VII
- Final Fantasy VII: Crisis Core
- Final Fantasy VII: Dirge of Cerberus
- Final Fantasy VII: Remake
- Final Fantasy VIII
- Final Fantasy X
- Final Fantasy X-2
- Final Fantasy X-2: Last Mission
- Final Fantasy XI
- Final Fantasy XII
- Final Fantasy XII: Revenant Wings
- Final Fantasy XIII
- Final Fantasy XIII-2
- Final Fantasy XIII: Lightning Returns
- Final Fantasy XV
Active Projects
Wednesday, July 2, 2014
FFIII - Part 3: Ending/Don't Stop Me Now 
2014-07-02T21:09:00-07:00
Coldrun
Final Fantasy III|
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