-The portraits in this game are great. I especially like how open and
happy Rydia looks. The portraits don’t change expressions the way they
did in FFII, but that’s not a big deal.
-Use the A button on the fire: “Ow ow ow!” Hee!
-Do enemies have rows? Like if an enemy is in the back of their
formation, do they take and deal less damage? If so, does that bonus go
away for them once I kill the enemies in front of them?
-When I played this as a kid, I took the magic system for granted.
Coming from FFI-III, I appreciate it more and how naturally it flows.
Was NOT a fan of having to buy magic in shops.
-FUCK TINY MAGES
-Interesting to see mobs that carry over. Adamantoise was a nasty boss in FFII, and here it’s trash in the Antlion Cave.
-Another example: the pudding mobs changed their weaknesses! In FFII,
the yellow pudding was resistant to lightning. In FFIV, the yellow
pudding is weak to lightning.
-Major LOL at Rydia’s Chocobo summon. The Chocobo launches out of
nowhere and kicks the living shit out of the mob with feet of fury,
leaving little chicken footprints on the target.
-I reiterate: fuck tiny mages. It's like the game designers thought,
"You know what's annoying? Mobs immune to magic. Ooh, also one that
cast paralyze/hold! And let's add mana drain for good measure."
---
Made it past the (really weak) Octomom, through the Antlion Cave, through Mount Hobbs, and survived the siege on Kabul.
Next up: sailing out from Kabul.
EDIT: One more thing: what's the deal with the spell naming system? One
of the few things so far I liked more in the SNES version was that my
spells were name X 1, X 2, X 3, X 4. Here, I have Cure, Cura, and I
assume it'll go to Curaga and Curaja. Why? Is there some cultural or
linguistic hing that makes those names intuitive in Japanese?
Completed Projects
- Chrono Trigger
- Final Fantasy I
- Final Fantasy II
- Final Fantasy III
- Final Fantasy IV
- Final Fantasy IV: Interlude
- Final Fantasy IV: The After Years
- Final Fantasy IX
- Final Fantasy Tactics A2
- Final Fantasy Tactics Advance
- Final Fantasy Tactics: War of the Lions
- Final Fantasy V
- Final Fantasy VI
- Final Fantasy VII
- Final Fantasy VII: Crisis Core
- Final Fantasy VII: Dirge of Cerberus
- Final Fantasy VII: Remake
- Final Fantasy VIII
- Final Fantasy X
- Final Fantasy X-2
- Final Fantasy X-2: Last Mission
- Final Fantasy XI
- Final Fantasy XII
- Final Fantasy XII: Revenant Wings
- Final Fantasy XIII
- Final Fantasy XIII-2
- Final Fantasy XIII: Lightning Returns
- Final Fantasy XV
Active Projects
Wednesday, July 2, 2014
FFIV – Part 2: Kaipo to Kabul
2014-07-02T21:09:00-07:00
Coldrun
Final Fantasy IV|
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